Film Language and The History of Animation and Film

Part 3 The Difference Between Film Animation, TV Animation and Game Animation

1 . Content

Film animation: Refers to the animation work shown on the film.

TV animation: Refers to the animation shown on TV channels.

Game animation: the game related content or the content of the game production animation, generally including game CG, promotional video, cut scene animation (real machine).

2 . Plot Mode

Film animation: The plot of film animation is mostly unified mode, that is, the development, ups and downs, climax until the complete ending.

TV animation: In terms of creation and conception, TV animation provides visual fun through long film narration according to the smooth rhythm of the plot.

Game animation: Game animators also need to spend a lot of time and energy to produce corresponding game actions. It doesn’t need a lot of plots, but it needs a lot of actions.

3 . Time and Sophistication

Film animation: The main animation type of movie animation is 3D animation, which replaces 2D animation. Because it is played on the screen, there are many details, high requirements on the delicacy and technique of the lens, and it takes a long time. Most of the models used in animation modeling are fine models with a large number of faces. Animation modeling: There are many model faces for animation modeling. A character usually has more than 10,000 faces, and the whole scene can reach tens of millions of faces.

TV animation: The type of TV animation is mostly two-dimensional flat animation, which is not original and has a high replay rate. TV animation does not need too much detail and technology, pay attention to efficiency, need to be created in a short time.

Game animation: The game emphasizes more on the interaction between itself and the user, the sense of control when controlling the movement of the role, the sense of strike when controlling the role fighting and the negative state caused by strength feedback and wrong operation. The model doesn’t need to be as detailed as a movie animation, but it does need to be streamlined enough to move smoothly through the game engine. Time consuming is not very long, the animation requirements are not high.

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