3D Equalizer — Camera Tracking

Graphic user interface

Environment-basic (commonly use)

F2 – For tracking F5 – For 3D View

Camera – Add New – Sequence Camera

Import Footage

Start – start frame End – end frame Browse – Footage File Path

Export Buffer

Playback – Export Buffer Compression File

8 bit color (for EXR footage)

Save File

Create Point – Ctrl+Left Click

Select Point- Alt+Drag Left Mouse Button + Track

Choosing corner point, dark points and light point. Do not choose reflective points, invisible points or moveable points.

The inner frame is to determine the feature area of tracking, and the outer frame is to determine the size of the area with difference from the feature area. Generally, the part with obvious color or brightness difference is selected for tracking. The two frame not to be too tight or broad.

Center 3D – Focus on the point

PGUP & PGDOWN – Select Key Frame

Ctrl B – Delete trace data before timeline
Ctrl E – Delete trace data after timeline

When tracking, if the discovery box is about to move out of the interface, it is necessary to stop tracking. If accidentally track a few more frames, select the correct frame and click end point.

If the tracking does not start from the first frame, we need to use the backward tracking, and select the backward direction from the frame where the tracking starts.

Select Frame 1 + E – The frame will turn blue to the end , so it will know the track frames.

Tips

  1. If the tracking point you want to track has a large displacement, but your large frame is not large enough, and the tracking point in the next frame moves outside the large frame, the tracking will fail because no tracking point can be found in the large frame, but if the large frame is too large, the calculation time will be increased.
  2. If you have more than one tracking point pattern in the small frame, it will be inaccurate. For example, if you track a brick on a mosaic wall, the computer does not know which brick to choose in the next frame, and they are all the same length.
  3. To choose a point with strong contrast with the surrounding environment, in the light and dark, color, saturation should have a strong contrast, so that the computer calculation of data will be more stable.
  4. Don’t choose water, clouds and plants, this kind of moving object to track.

Modify Color – Image Control Window (Contrast & Brightness)

Adjusting colors doesn’t make the software easier to track, but it allows us to better choose which points to track.

When tracking windows, choose corners instead of glass, because there will be bird shadows on the glass, which is hard to track.

Calc – Calc All From Scratch Alt+C – 3D Space

Deviation Curve

When you getting the number less than one, it is a good tracking. If your error getting more than one, you should refine your points.

Export to maya

Tracking Demo (11.24)

3d equalizer tutorial

https://youtu.be/xtJXrBHNduk

3d equalizer To Maya tutorial

https://youtu.be/vI9_s8oRB_w

3DEqualizer – Matchmove For Production 

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