Week1 Collaboration Project (1)

Outline

  • Research
  • Group Discussion
  • Project Description
  • Conclusion

Part1 Research

AR interactive project – Cyberpunk style 3D isometric room

Isometric drawing is a form of 3D drawing, which is set out using 30-degree angles. It is a type of axonometric drawing so the same scale is used for every axis, resulting in a non-distorted image. Since isometric grids are pretty easy to set up, once you understand the basics of isometric drawing, creating a freehand isometric sketch is relatively simple.

Cyberpunk, as a genre, includes a wide variety of visual aesthetics but is recognised by its encompassing theme of “high tech, low life.” This became prominent in the 1980s. thanks to the works of authors like Philip K. Dick, Roger Zelazny, J. G. Ballard, Philip Jose Farmer, and Harlan Ellison as they examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.

Cyberpunk describes the future. It combines machinery with human body, with high contrast colors and complicated lines. It has a strong sense of the future and is keen on anti Utopian themes.

https://aesthetics.fandom.com/wiki/Cyberpunk

Part2 Group Discussion

The style of this project is biased towards the sense of future technology and the setting of cyberpunk style. In fact, I like cyberpunk very much, but I haven’t realized it because I’m less involved in projects with a sense of technology. This time I mentioned this cyberpunk that I always wanted to do to my team members, and they also found it very interesting.

In fact, at the beginning, I wanted to make this style into my FMP, so I found some style references of my favorite rooms. In the process of searching, I learned about the isometric room in which I like the 3D sense of the overall atmosphere by lighting. Considering that FMP may have similar effects, I decided to test it in the collaborative project first. Even though most of these types of graphs are from Blender, I still want to achieve this effect through Maya.

Since our team members are interested in cyberpunk style and hope to exercise their modeling, mapping, lighting and painting ability in this project, we looked for a lot of references together and we also began to have a little concept of the content of this project. According to each person’s areas of expertise and want to deepen the part, we made the following plan and division of work.

  • Crystal (3D Animation) : 3D character
  • Yu (3D Animation) : 3D scene
  • Kay (3D Animation) : 3D character
  • Yufei (3D Animation) : 2D scenes and character Design

Part3 Project Description

The presentation form of AR project is to scan a picture, a 3D isometric room will appear, and the characters will walk in it. People can interact with the model by zooming and rotating the mobile phone screen. We will paint and build original characters and scenes, including the final introduction of unity and AR technology.

This is a similar project that my undergraduate did to explain the effect of AR. (https://vimeo.com/539152041). In fact, we don’t know if we can achieve AR in the end of the term due to the time limitation, but we still hope to have a deeper understanding of this cute cartoon model and the lighting effect of cyberpunk fluorescence.

So this time, I will create a character based on Yufei’s two-dimensional design, and then give him materials and lighting effects that match cyberpunk.

If I have time, I will also create a room to test the lighting effect of glow and glow.

Part4 Conclusion

What I think is more interesting about this project is that everyone is very interested in this topic and the content of the project, so our communication is relatively smooth. But considering that we all have our own personal project, our purpose is to try the parts that we neglected in the previous few semesters: Modeling and mapping, as well as some lighting skills learned in the process of realizing cyberpunk. When team members see the appropriate reference drawings and available scene models, they will share them in the group in time. This kind of resource sharing is also very helpful for the promotion of the project.

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