Outline
- Scene Model 1
- Scene Material 1
- Lighting 1
Part1 Scene Model
Cartoon style room is characterized by its model scale can not be too real, in other words, to make a lot of furniture merge furnishings look very cute, then the size gap between the various objects will not be large, the object is relatively simple and smooth.
The layout of the whole room
Part2 Scene Material
Because this time the character model is more cartoon oriented, so my scene also wants to be cartoon as much as possible, which means that my mapping can’t be too realistic, so I have to draw a lot of maps myself.
color bump
color bump
Part3 Lighting
The reason why I make this French window is that I think if I use a spotlight to shine into the room, the shape of the window will hit the floor on the bed, which is very atmospheric. So I added a spotlight as the main light source, and then used a face lamp to illuminate the room.
Outside the window, I used a luminous material to create an afternoon evening atmosphere
Rendering