This is a character binding for the company, but there is a certain degree of difficulty, so my superiors let me do my best to brush the weight first, and he will modify the later part, because this model has a lot of hard shell, and some models are wired more dense and not merged on the original object but separate.
In fact, drawing weights is a relatively time-consuming but single task, and this is the version I have modified after spending 4 days. Actually drawing weights is to keep the shape while trying to make the bent part not hard.
Mirror weights can be selected from left to right or right to left.
Later, I will continue to make the leg part to form a IK skeleton.