Some useful tools and rules
After the bindings have been completed, it is important to organise the naming of roles and unify the hierarchy to create a system of eyes. Here you can choose whether you can select objects or just see them as objects that cannot be moved, in case you move them when adjusting the animation.
Bone points with sliced skin and renamed code.
Outline view arranges files, showing less and simple.
Lock or hide attribute.
Role model collation and naming ( outline )
Canonical naming
Hide the skeleton.
Check IK and FK
Pipeline and submit
Bones, polygons, curves, etc. can be selected or unselected
In the process of mirroring, the bone point and other information similar to the right to change to the left, on a click to change the name
modify- search and replace names
Create skeleton at locator location
Mirroring Controllers, Bones, Locators
Change controller shape and color to distinguish between left and right.