Stage18: Texture (2)

These are some of the props and the materials for the scenes. I haven’t put them all out but rather some of the more obvious ones that I have modified.

The trash scenes are as realistic as possible but still a bit cartoony.

Some renderings of the scene. In order to make a clear distinction between the three scenes, the room is mainly warm orange, yellow and black overall, with a clear contrast and a warm light in the dark. The corridor, on the other hand, is yellowish-green, with a more eerie feel. The exterior is brighter, brighter, brighter.

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