Stage20: Animation (1)

Cam1-Cam5

Cam1 is a push shot and I wanted to show the viewer the cluttered room first and foremost rather than the characters, so the shot is set lower and goes through the rubbish. And the character is just playing the game, holding the mouse in his right hand and moving it, with a slight twitch in both feet.

The main movements in this shot are the raising and lowering of a few fingers and the ‘Follow Through and Overlapping Action’ of the arm and shoulder and wrist as the hand holding the mouse shifts, following the 12 rules of animation.

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Cam2 is following the camera, moving with the character’s hand movements.
This section is dominated by two movements, the picking up of the burger and the biting of the food by the mouth. The hand movements are mainly controlled by the controller which bends the fingers to achieve the grasping effect. The mouth is controlled by an opening and closing controller and the corner of the mouth bobs up and down.

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Cam3 is also a follow shot, following the hand holding the coke. The main thing is the way the Coke straw is put in the mouth at the end, the way the mouth puffs up, and the winking animation.

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Cam4 is the coke throwing shot. I animated this shot manually and I don’t think it’s very good and not natural enough. Because I wanted the arm to have a flinging motion, but the character is quite fat and the arm model would be interspersed if the arm made a large turn, so it wasn’t done that way. The angle of this throw is a bit out of place in order to not be natural enough.

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The focus of Cam5 is on the change of expression, at first it is a more nervous state so the features are squeezed and the eyebrows are facing downwards. Later on, there is a knock at the door, so it is a surprise, and the features spread out, with the mouth and eyebrows shifting more. As well as a blinking animation that accompanies the turning of the head. Then there is the following movement of the body when standing up. Because the character is quite fat, I found it relatively difficult to adjust the animation as well, and some of the overlapping movements are somewhat inconspicuous. Considering his size, he should be a fat man with limited mobility, so I made his movements at a slower pace as well.

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