Part1 Nuke
Inspecting the source image files
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Matching the overall pixel value of the targeted area
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Separating the HDRI into Hi / Low pass , North / South Dome
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The benefit in the troop map is that we we can draw a straight line quite much more easier in this kind of projection.
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I followed the steps to open nuke, because I had not used this software before, and I found that even if I replaced the path, I did not display the correct image. Emma and I both had problems. Later, I found that the window displaying the image was not updated. That is to say, if I select the correct node and press 1, the corresponding mode image will appear.
Press 1 to refresh the picture view of the node
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Ctrl+shift+leftmouse button+drag — draw the selection on the image
move the mouse to the line and press ctrl it will show the yellow dot to adjust the line
Tab — add the node
Exposure node — to match the brightness ang chage the colorspace to stops
press up/down arrow to increase or decrease the value by 1
press right / left arrow to increase or decrease the value by 0.1/0.01/0.01
Multiply node
Press 1 and 2 — swap the picture
press this button to make it darker or brighter
copy the path and paste in the node port to see the final eddect
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Render (select all the node)
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Part2 Maya
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Frequent Editors
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Shader set up
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