Part1 Nuke
Inspecting the source image files
Matching the overall pixel value of the targeted area
Separating the HDRI into Hi / Low pass , North / South Dome
The benefit in the troop map is that we we can draw a straight line quite much more easier in this kind of projection.
I followed the steps to open nuke, because I had not used this software before, and I found that even if I replaced the path, I did not display the correct image. Emma and I both had problems. Later, I found that the window displaying the image was not updated. That is to say, if I select the correct node and press 1, the corresponding mode image will appear.
Press 1 to refresh the picture view of the node
Ctrl+shift+leftmouse button+drag — draw the selection on the image
move the mouse to the line and press ctrl it will show the yellow dot to adjust the line
Tab — add the node
Exposure node — to match the brightness ang chage the colorspace to stops
press up/down arrow to increase or decrease the value by 1
press right / left arrow to increase or decrease the value by 0.1/0.01/0.01
Multiply node
Press 1 and 2 — swap the picture
press this button to make it darker or brighter
copy the path and paste in the node port to see the final eddect
Render (select all the node)
Part2 Maya
Frequent Editors
Shader set up