This time it is binding a character’s skirt and lining. Their request was that the skirt weights be stiffer, that is, in the position of the bone point, and the weights be white. There is also the fact that on each skirt is 6 bones.
The first thing is to create a locator on the surface of the skirt. outside and inside the skirt are 6 bones, depending on the length, the inside skirt has 3 bone points on each bone, and the outside skirt has 5 bone points on each bone.
When the locator is created on the surface of the dress, the axes are tangential to the point, which means that it fits perfectly on the surface of the dress and can be adjusted by adsorption and then rotation. Then the y-axis faces outward, that is, perpendicular to the point.
To do a good job of naming.
All the locators on the left hit the group, then copy one. Select all the locators, click smyye_ctr_local, so that the copied locators will be mirrored and symmetrical.
After creating all the locators, select set cal, and the corresponding bones and controllers will be created, and then duplicated and mirrored.
You can change the color and shape of the controller, blue on the left and red on the right. It is recommended to change the color and shape before mirroring.
Select all the bone points, then add the skirt, click skin-edit influence-add influence, so that the weight will be added to the corresponding bone points.
Select the points in the part below the bone point for full weighting. The remaining three sections of root, spline1 and spline2 above are to be smoothed.
A skeleton spaced by a rotation of the skeleton to swipe the weights.
After removing the top root bone point, look for each segment to de-weight from the top of the first section A.
It’s basically a line centered on the bone point, with an additional selection (shift+<>) for symmetry.
Based on the naming of the bone points the weights of these bones will appear, and then the first subsection of each section is selected for brushing the weights.
Select a row of points in the middle of each segment for scale-0.5 weighting. The remaining two sides go a little bit to be rounded with scale-0.99, and each section is almost even. Do not brush the weight on the line with the bones.
Try to ensure that each section of the skirt left and right shape symmetrical.
Final effect