There are three scenes in this fmp project. One main interior scene, in a cramped room, which is where the character spends every day, is full of rubbish, dirty and dimly lit.
For this room I made the following details.
- A comfortable gaming chair
- Bags of rubbish piled up all over the room
- Trash overflowing from the bin
- Fast food boxes
- Food cans
- Computer monitors
- Dirty bed
- Piles of delivery boxes
Because I wanted the characters to have a sense of being wrapped in piles of rubbish, I copied many of the same models to create a sense of repetition and clutter. Although the scene looks cartoonish, I added some minimalist, futuristic furniture, such as air conditioners and some appliances. The main colour I wanted to use was orange, so the wooden furniture was more on the warm side, including some of the food packaging.
Regarding the lighting, I mainly created more light sources near the characters’ seats, mainly because I wanted the overall environment to be darker, and then the two computer screens as the main light sources.
I added two light sources to each screen, one to illuminate the main light source for the character, and then I set up a light source to illuminate the screen in the same location to add a fog effect and create a glowing computer effect.The fog-like light effect also adds a sense of haziness to create depth of field.
Then there is a ring of surface light around the main computer, one to create the effect of this computer being in operation, but to illuminate the pile of rubbish on the left. Secondly, there are some unimportant scenes around it, using the position of the light model to add a faint fill light to see the other piles of rubbish.