For the two characters I painted the textures in PS after expanding the UVs in maya. There are colour mapping and bump mapping. Here I have also used the skin sss material to make the skin texture more visible. It’s a bit of a shame I didn’t learn to use the SP paint mapping. Only able to draw patterns on some textures.
And the rendering of the character1. For the rendering I posed them and added props to test the bones.
The rendering of the character2.
Added some material details to the props and clothing. I added some logos and patterns to fit the animation and the identity of the takeaway more closely.
I made a few more minor adjustments after I put them into the scene. Because some colours were too close or not visible enough after lighting. The ones that were not saturated enough I made some more changes so that the characters could match the scene better.