WEEK5: Stylised Walk Feedback | Spline and polish pass

Spline and polish pass tips

  • When splining start with smoothing the feet and locking their positions.
  • Then hips ensuring they are moving along a smooth path. Track if necessary.
  • Then go back to the feet and ensure they are still measuring up and track there motion path.
  • Then arms smoothing and tracking to ensure the arcs are still there.
  • Then spine work up the spine finishing with tracking the chest
  • Then head starting with the neck ensuring the rotation is only slightly coming from the base of the neck and majority of rotation is coming from the base of the head.

Modify Stylized Walk Animation

FeedBack

1 . arms overlapping

2 . hand overlapping

3 . head overlapping

4. bring back hips (gravity)

Spline and polish pass

In this place, because the hips twist too much, the character’s center of gravity is not stable, so I pull back the hip controller and reduce the waist rotation value.

The overlapping movement of the arm is slower, so some adjustments are made later.

The arm follows slowly, and the rotation value is adjusted back.

head overlapping

Modified Stylized Walk

Tracking and Baking animations

Some Tools

1 . Action library plug-in

This plug-in production is very efficient, can establish a very complete expression and action database, the interface is simple to use, and can also share data, very aspects! This plug-in 5 most outstanding aspects of the plug-in can be highlighted! The main functions are to create any pose pose pose, mixed pose, reverse symmetric pose and animation output.

2 . Arc Tracker

It is an indispensable step for animators to check heavy motion arcs in animation refinement stage. In addition to using Maya’s own motion track function, they can also use these two plug-ins to fine tune. The first one is very close to Maya’s own motion track function, but it is much easier to use than Maya’s own function. When there are many models, Maya runs smoothly. The other plug-in does not have the function of adjusting the trajectory curve on the screen, but it does not affect the operation of Maya at all when the number of model faces is large.

3 . Onion skinning

The technique used by animators to view multiple frames at the same time. By using this technique, artists can easily find and change or adjust images based on previous images in the sequence.

Render Farms

The scientific name of render farm is “distributed parallel cluster computing system”, which refers to the supercomputer built with existing CPU, Ethernet and operating system.

“Cloud rendering” is to upload materials to the cloud and use cloud computing systems of Google, Amazon and other companies for rendering remotely. No matter where they’re finished, they can download it. In addition, they can arrange their own rendering order according to the degree of urgency and monitor the progress of rendering at any time.

Render farm technology can divide one or more rendering tasks into several parts and render them by each node in the cluster at the same time, so as to reduce the overall rendering time and shorten the film production process.

deadline

settings1
pipeline
settings2
submit job
rendering
successfully

Path

Render single

Render

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