Author Archives: Jingying Xu
Stage11: Rig Learning (6) — Car
After binding the wheels and steering wheel last time, I have created a controller and bound it to the model, after locating all the parts that can move according to the client’s video. The first step in locating the part … Continue reading
Thesis4: Literature Review (2)
Chapter1 (literature review background and foundation) (analysis of articles, videos, cartoons, reports) 1.1 Definition and status of ironic animation 1.2 The origin and rise of ironic animation (historical process) 1.3 Types of irony * Verbal…* Situational… *Dramatic… What are the … Continue reading
Stage10: Rig Learning (5) — Clothing
This time it is binding a character’s skirt and lining. Their request was that the skirt weights be stiffer, that is, in the position of the bone point, and the weights be white. There is also the fact that on … Continue reading
Stage9: Rig Learning (4) — Wheel
This is one of the company projects for me to bind a car. turn the steering wheel, the front wheels can rotate move the car, the wheel will rotate, and the wheel rotation angle is generated according to the exact … Continue reading
Stage8: Pipeline
Some useful tools and rules After the bindings have been completed, it is important to organise the naming of roles and unify the hierarchy to create a system of eyes. Here you can choose whether you can select objects or … Continue reading
Thesis3: Literature Review (1)
Chapter1 (literature review background and foundation) (analysis of articles, videos, cartoons, reports) 1.1 Definition and status of ironic animation 1.2 The origin and rise of ironic animation (historical process) 1.3 Types of irony * Verbal…* Situational… *Dramatic… https://theoatmeal.com/comics/irony Irony Films … Continue reading
Stage7: Rig Learning (3) — Rig For Layout
Today I learned a simpler binding pattern, also for layout, which is also a sliced binding. Steps: 1 . Construct the skeleton, aligning the position, noting that the arms and legs can only have one direction of rotation and one … Continue reading
Stage6: Rig Learning (2) — Weight
This is a character binding for the company, but there is a certain degree of difficulty, so my superiors let me do my best to brush the weight first, and he will modify the later part, because this model has … Continue reading
Stage5: Rig Learning (1) — Tail
This time, I did the rigging of soft thing, which is similar to the tail. Unlike the arm, the tail binding is very soft and flexible, so the smooth command will be the main tool. Specific steps Give the cylinder … Continue reading
Stage4: Paint Skin Weights
About drawing skin weights, I began to get used to using the digital board to operate Maya, which really saves time, and the pressure of the hand-painted pen is more convenient to draw weights. How to draw Skin WeightsThe premise … Continue reading