Author Archives: Jingying Xu

Week10 Composition and Conclusion

Part1 Composition with Game and Music This week we started the final finishing work. Game students designed the UI elements and interface for our game. UI elements Start menu design Esc menu design Main interface of the game In addition, … Continue reading

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Week9 Rendering and Toning

Part1 Rendering The most important step is setting project. In that case, all scene maps will be recognized. Every time I do animation, in order to save time and prevent the computer from getting stuck, I can do animation without … Continue reading

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Week8 Mocap Animation2 and Keying Animation2

Part1 Mocap Animation Animation 6 — Standing Up Mocap From the experience of the last time, as long as the animation is sitting, there will be a lot of dressing and adjustment. First of all, I adjusted the position of … Continue reading

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Week7 Mocap Animation1 and Unity Animation

Part1 Mocap Animation I spend most of my time adjusting my two arms, because the Mocap model is closer to the real scale, while my model has long arms and wide clothes. So when the action is copied, the two … Continue reading

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Week9 Performance Animation: Spline Pass

This week, I mainly made some changes and improvements based on Luke’s suggestions last week. It mainly consists of two parts. The first part is the amplitude of the following motion. In the third segment, the spine movement of the … Continue reading

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Week6 Keying Animation and Multiple Mocap Retarget

Part1 Key Animation This week I did an animation, which is the action of flower arrangement. I found flower models on the Internet, because they are all merged together, so I separate them one by one to facilitate the production … Continue reading

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Week8 Performance Animation: Blocking

This week, we’re finally going to start to do the blocking process of performance animation. First, I started choosing two characters for my animation. Because it’s a quarrelling animation, So I wanted to find a relatively strong person, and a … Continue reading

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Houdini Tutorial Week 6

The topic of this week is how do we use two different solvers together. We reviewed the previous learning content, also saw some beautiful particles, and then learned some new knowledge points on the basis of previous learning, including using the … Continue reading

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Week5 Lighting

Part1 Scene1 — First floor lobby Kay’s scene is almost finished. In order to save time, I asked her to start the next scene, so I started to help her modify some materials of this scene and start lighting. I … Continue reading

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Week7 Performance Animation: Re-recording

The changes that I have made The character on the left leaned against the wall and crossed his hands to remain disdainful. The character on the right has his hands akimbo, putting the weight into the hips, which shows that … Continue reading

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