Author Archives: Jingying Xu

Week2 Previs/ Postvis/ Techvis | Film/ VFX/ Game Animation | Matchmove/ Rotomation/ Motion Capture

Part1 Previs Postvis Techvis Previs, postvis and techvis allow directors to visually test things out in their film and help producers figure out the optimal way to go about shooting the film in a more cost-effective way.  Previs is actually … Continue reading

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Week2 Character Design and Modeling

Part1 2D Character design Reference The reference pictures mainly refer to the overall feeling. At that time, I didn’t follow the movie completely. I hope he is a very thin image and has a fierce feeling at the same time. … Continue reading

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Houdini Tutorial Week 3

The third week is to do the destruction effect. I try to import the model I made in Maya into Houdini for special effects production. Every session is having access to new content, which really makes me feel very challenging … Continue reading

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Week1 Group building and theme setting

At the end of last semester, Kay and I found two students who are familiar with us and asked them if they want to cooperate with us. At that time, we didn’t decide what topic to do and there was … Continue reading

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Week1 Review and Reflection

The road so far to 3d animation fundamentals and the expectation to advanced animation unit. What have I learnt What did I get What I want to improve My shortcomings My challenge Areas I want to enter Looking back on … Continue reading

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Expectations of professionalism

We will have cooperative projects this semester, which is more like laying the foundation for our future work and learning how to cooperate with our peers. I think the following points are the characteristics and regulations that I think we … Continue reading

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Houdini Tutorial Week 2

The task of the second week is to start being access to the particle system and start some preview videos. I have been in touch with particles in Maya before, so I know some wind field, gravity and particle properties, … Continue reading

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Lighting Tutorial Week1 : Introduction to Lighting in Visual Effect

Part1 Notes The role of lighting TD in VFX Responsibilities Assemble all the CG Assets in the shot from the upstream departments Design and implement lighting setup in shot to meet supervisor’s art direction Create production quality CGI with optimal … Continue reading

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Houdini Tutorial Week 1

This is the first time I have come into contact with Houdini. It can even be said that I have never come into contact with other software except Maya. In fact, learning software is not the ultimate goal, but using … Continue reading

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3D Animation Fundamentals Term1 Showreel

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