Author Archives: Jingying Xu
Performance Animation
WEEK 1 Preparation Part1 How to make a great reference Before shooting reference, I found a guide video to find some shooting skills. If we take our own photos for reference, the efficiency will be very high. If we look … Continue reading
Research Presentation
Presentation Transcript of the Presentation I’m going to give a talk about the fusion of comic-book visual language in 3D animation which will focus on the case of Spider Man: Into the Spider Verse. I thought it would be useful … Continue reading
Research and Report
Fusion of comic-book visual language in 3D animationThe cases of Spider Man: Into the Spider Verse OUTLINE Definition and Introduction Background of Comic-book Style Visual Expression Change frame rate Abandon motion blur Use chromatic dispersion to create depth of field … Continue reading
WEEK8 : Phonemes
Import Audio In this lesson, we mainly talk about how to import audio files into Maya and follow the audio to do mouth animation. Only audio with WAV and AIFF format can be imported into Maya, and you only need … Continue reading
WEEK7 : Body Mechanics
1 . Definition of Body Mechanics This week we learned about body mechanics, which is body milk and exercise. It studies how to use the principle of mechanics to study how to maintain and master the balance of the body, … Continue reading
Story and Character Development
Character and set development for use in end product (how the character and set is going to be used and how the design has been influenced by this in the development process.) Character development 1 . How to develop a … Continue reading
Critical Thinking and Writing & Research
We had a class on critical thinking and academic writing this week, and I took some screen shots of what I thought were important. analyzing summarizing synthesizing reasoning appraising Critical Thinking in Writing Advancing a thesis Issues involved in advancing … Continue reading
3D Equalizer — Rotomation
1 . Some supplementary points for camera tracking (Leak filling) 1 . Create a point which may be blocked for some frames by the moving objects and polish it to make sure the stable tracking step1 Start frame – Ctrl … Continue reading
3D Equalizer — Camera Tracking
Graphic user interface Environment-basic (commonly use) F2 – For tracking F5 – For 3D View Camera – Add New – Sequence Camera Import Footage Start – start frame End – end frame Browse – Footage File Path Export Buffer Playback … Continue reading
WEEK5: Stylised Walk Feedback | Spline and polish pass
Spline and polish pass tips When splining start with smoothing the feet and locking their positions. Then hips ensuring they are moving along a smooth path. Track if necessary. Then go back to the feet and ensure they are still … Continue reading