Category Archives: 3D Animation Fundamentals
WEEK2 : Ball and Tail | Walk Cycle
Part 1 — Ball and Tail 1 . Animation Principles in Ball and Tail squash and stretch timing arcs overlapping and follow-through action anticipation 2. Details of Overlapping and Follow-through Action Follow-through and overlapping action are two techniques that help … Continue reading
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WEEK1: Bouncing ball and Maze | 12 Principles of Animation
Part 1 — 12 Principles of Animation I feel that I began to study 3D computer animation in a systematic way this week,, since I had a deep understanding of an important and indispensable knowledge point, 12 principles of animation, … Continue reading
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