Category Archives: Advanced & Experimental 3D Computer Animation Techniques
Week1 Collaboration Project (1)
Outline Research Group Discussion Project Description Conclusion Part1 Research AR interactive project – Cyberpunk style 3D isometric room Isometric drawing is a form of 3D drawing, which is set out using 30-degree angles. It is a type of axonometric drawing … Continue reading
Week9 Performance Animation: Spline Pass
This week, I mainly made some changes and improvements based on Luke’s suggestions last week. It mainly consists of two parts. The first part is the amplitude of the following motion. In the third segment, the spine movement of the … Continue reading
Week8 Performance Animation: Blocking
This week, we’re finally going to start to do the blocking process of performance animation. First, I started choosing two characters for my animation. Because it’s a quarrelling animation, So I wanted to find a relatively strong person, and a … Continue reading
Week7 Performance Animation: Re-recording
The changes that I have made The character on the left leaned against the wall and crossed his hands to remain disdainful. The character on the right has his hands akimbo, putting the weight into the hips, which shows that … Continue reading
Week6 Render Layer
The render layer in Maya generally has two purposes. One is to layer the scene: foreground, background, character, shadow, mask and so on. The other can be understood as sub channel. If you have done the later stage of film … Continue reading
Week5 Performance Animation: Recording and Feedback
Part1 Audio Options Acting! It’s one of the most important components of being a successful animator. This week we were given the task of selecting three conversations and editing audio for future animation. We have to choose an audio clip … Continue reading
Week4 Zoetropes
A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. It is a drum with sequential animation stills facing inward around the circumference. The viewer peers through … Continue reading
Week3 Advanced Skeleton and Motion Capture to Rigs
This week’s class opened my eyes and let me know more about the technology of motion capture. Its main content is how to use the plug-in advancedskeleton to make the rigs and add the motion captured to rigs to form … Continue reading
Week2 Previs/ Postvis/ Techvis | Film/ VFX/ Game Animation | Matchmove/ Rotomation/ Motion Capture
Part1 Previs Postvis Techvis Previs, postvis and techvis allow directors to visually test things out in their film and help producers figure out the optimal way to go about shooting the film in a more cost-effective way. Previs is actually … Continue reading
Week1 Review and Reflection
The road so far to 3d animation fundamentals and the expectation to advanced animation unit. What have I learnt What did I get What I want to improve My shortcomings My challenge Areas I want to enter Looking back on … Continue reading