Category Archives: Collaboration Unit

Week10 Composition and Conclusion

Part1 Composition with Game and Music This week we started the final finishing work. Game students designed the UI elements and interface for our game. UI elements Start menu design Esc menu design Main interface of the game In addition, … Continue reading

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Week9 Rendering and Toning

Part1 Rendering The most important step is setting project. In that case, all scene maps will be recognized. Every time I do animation, in order to save time and prevent the computer from getting stuck, I can do animation without … Continue reading

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Week8 Mocap Animation2 and Keying Animation2

Part1 Mocap Animation Animation 6 — Standing Up Mocap From the experience of the last time, as long as the animation is sitting, there will be a lot of dressing and adjustment. First of all, I adjusted the position of … Continue reading

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Week7 Mocap Animation1 and Unity Animation

Part1 Mocap Animation I spend most of my time adjusting my two arms, because the Mocap model is closer to the real scale, while my model has long arms and wide clothes. So when the action is copied, the two … Continue reading

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Week6 Keying Animation and Multiple Mocap Retarget

Part1 Key Animation This week I did an animation, which is the action of flower arrangement. I found flower models on the Internet, because they are all merged together, so I separate them one by one to facilitate the production … Continue reading

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Week5 Lighting

Part1 Scene1 — First floor lobby Kay’s scene is almost finished. In order to save time, I asked her to start the next scene, so I started to help her modify some materials of this scene and start lighting. I … Continue reading

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Week4 Rigs and Animation reference

Part1 Animation Reference This week, Kay and I thought about 15 animations that can trigger and interact based on the story of Sweeney Todd. The character runs in the scene. According to the props in the scene, such as razor … Continue reading

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Week3 Character UV and Texture

I’m really struggling this week, because I’m challenging to get involved in new areas and learn a lot of new technologies, such as unfolding UV and painting the texture with PS. Part 1 UV and Material Character1 The first thing … Continue reading

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Week2 Character Design and Modeling

Part1 2D Character design Reference The reference pictures mainly refer to the overall feeling. At that time, I didn’t follow the movie completely. I hope he is a very thin image and has a fierce feeling at the same time. … Continue reading

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Week1 Group building and theme setting

At the end of last semester, Kay and I found two students who are familiar with us and asked them if they want to cooperate with us. At that time, we didn’t decide what topic to do and there was … Continue reading

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