Category Archives: Final Major Project

Stage25:Showreel and Summary

I have summarised my work in fmp as follows. Character and scene design Storyboard and dynamic storyboard Modelling of characters and scenes Character texture Character rigging (body and expressions) Animation Lighting Rendering Sound effects Editing compositing I was involved in … Continue reading

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Stage24: Rendering and Sound effects

I used the school’s render farm for this render, although it was a bit of a struggle as I found that the render farm often reported errors and I found that some shots would skip frames. Although I usually preview … Continue reading

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Stage23: Animation (4)

Cam12、Cam18-Cam20 Cam12 is the action of bringing in the food. Playblast There are two characters in Cam18, the takeaway man is animated walking and the fat man is struggling to climb out of the rubbish to get his takeaway. In … Continue reading

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Stage22: Animation (3)

Cam9、Cam13-Cm17 These shots feature the end of repetition and the chewing animation advancing more and more. There is also more and more rubbish around the feet. For the animation of the trash dropping I used the automatic settlement of the … Continue reading

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Stage21: Animation (2)

Cam6-Cam8、Cam10-Cam11 The animation for Cam6 is relatively simple being a door opening movement, mainly a following movement of the arms. There is also the animation of the door opening, which is a deceleration animation with a curve like this. Playblast … Continue reading

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Stage20: Animation (1)

Cam1-Cam5 Cam1 is a push shot and I wanted to show the viewer the cluttered room first and foremost rather than the characters, so the shot is set lower and goes through the rubbish. And the character is just playing … Continue reading

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Stage19: Test for Rigging and Texture

I first tested the previous character bindings. Before I started animating, I set up the cameras for each scene and then I put the characters in their designated positions and posed them according to the dynamic storyboard to test the … Continue reading

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Stage18: Texture (2)

These are some of the props and the materials for the scenes. I haven’t put them all out but rather some of the more obvious ones that I have modified. The trash scenes are as realistic as possible but still … Continue reading

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Stage17: Texture (1)

For the two characters I painted the textures in PS after expanding the UVs in maya. There are colour mapping and bump mapping. Here I have also used the skin sss material to make the skin texture more visible. It’s … Continue reading

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Stage16: Scene Modeling and Lighting (2)

The second scene is the corridor, which is relatively small compared to the furnishings in the rooms, and at the entrance to each room I have placed a few small items. Wine bottles and wine frames Rubbish bags Courier boxes … Continue reading

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