Category Archives: Final Major Project

Stage15: Scene Modeling and Lighting (1)

There are three scenes in this fmp project. One main interior scene, in a cramped room, which is where the character spends every day, is full of rubbish, dirty and dimly lit. For this room I made the following details. … Continue reading

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Stage14: Storyboard

Storyboard and layout

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Stage13: Rig Character

Part1 Modifications of the model Before binding, I sorted out the outline view and hierarchical relationship, and then I made the body complete for better binding. The problem I had with this part was the wiring, as there are more … Continue reading

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Stage12: Rig Learning (7) — Stretcher

This is a prop binding, a new area but my superiors told me to do it independently, unlike the role the weight of this object needs to think about exactly where it can move and how it should move. This … Continue reading

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Stage11: Rig Learning (6) — Car

After binding the wheels and steering wheel last time, I have created a controller and bound it to the model, after locating all the parts that can move according to the client’s video. The first step in locating the part … Continue reading

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Stage10: Rig Learning (5) — Clothing

This time it is binding a character’s skirt and lining. Their request was that the skirt weights be stiffer, that is, in the position of the bone point, and the weights be white. There is also the fact that on … Continue reading

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Stage9: Rig Learning (4) — Wheel

This is one of the company projects for me to bind a car. turn the steering wheel, the front wheels can rotate move the car, the wheel will rotate, and the wheel rotation angle is generated according to the exact … Continue reading

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Stage8: Pipeline

Some useful tools and rules After the bindings have been completed, it is important to organise the naming of roles and unify the hierarchy to create a system of eyes. Here you can choose whether you can select objects or … Continue reading

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Stage7: Rig Learning (3) — Rig For Layout

Today I learned a simpler binding pattern, also for layout, which is also a sliced binding. Steps: 1 . Construct the skeleton, aligning the position, noting that the arms and legs can only have one direction of rotation and one … Continue reading

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Stage6: Rig Learning (2) — Weight

This is a character binding for the company, but there is a certain degree of difficulty, so my superiors let me do my best to brush the weight first, and he will modify the later part, because this model has … Continue reading

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