Category Archives: Final Major Project
Stage15: Scene Modeling and Lighting (1)
There are three scenes in this fmp project. One main interior scene, in a cramped room, which is where the character spends every day, is full of rubbish, dirty and dimly lit. For this room I made the following details. … Continue reading
Stage13: Rig Character
Part1 Modifications of the model Before binding, I sorted out the outline view and hierarchical relationship, and then I made the body complete for better binding. The problem I had with this part was the wiring, as there are more … Continue reading
Stage12: Rig Learning (7) — Stretcher
This is a prop binding, a new area but my superiors told me to do it independently, unlike the role the weight of this object needs to think about exactly where it can move and how it should move. This … Continue reading
Stage11: Rig Learning (6) — Car
After binding the wheels and steering wheel last time, I have created a controller and bound it to the model, after locating all the parts that can move according to the client’s video. The first step in locating the part … Continue reading
Stage10: Rig Learning (5) — Clothing
This time it is binding a character’s skirt and lining. Their request was that the skirt weights be stiffer, that is, in the position of the bone point, and the weights be white. There is also the fact that on … Continue reading
Stage9: Rig Learning (4) — Wheel
This is one of the company projects for me to bind a car. turn the steering wheel, the front wheels can rotate move the car, the wheel will rotate, and the wheel rotation angle is generated according to the exact … Continue reading
Stage8: Pipeline
Some useful tools and rules After the bindings have been completed, it is important to organise the naming of roles and unify the hierarchy to create a system of eyes. Here you can choose whether you can select objects or … Continue reading
Stage7: Rig Learning (3) — Rig For Layout
Today I learned a simpler binding pattern, also for layout, which is also a sliced binding. Steps: 1 . Construct the skeleton, aligning the position, noting that the arms and legs can only have one direction of rotation and one … Continue reading
Stage6: Rig Learning (2) — Weight
This is a character binding for the company, but there is a certain degree of difficulty, so my superiors let me do my best to brush the weight first, and he will modify the later part, because this model has … Continue reading