Category Archives: Final Major Project
Stage5: Rig Learning (1) — Tail
This time, I did the rigging of soft thing, which is similar to the tail. Unlike the arm, the tail binding is very soft and flexible, so the smooth command will be the main tool. Specific steps Give the cylinder … Continue reading
Stage4: Paint Skin Weights
About drawing skin weights, I began to get used to using the digital board to operate Maya, which really saves time, and the pressure of the hand-painted pen is more convenient to draw weights. How to draw Skin WeightsThe premise … Continue reading
Stage3: Topology and Advanced Skeleton
Part1 Advanced Skeleton https://www.animationstudios.com.au/advanced-skeleton I read two expression tutorials about adv and learned about the specific steps. The expression of this animation company is not simple, but the teacher thinks it is helpful for me to learn more complex expression … Continue reading
Stage2: Modeling
Part1 Modeling Then I created the model according to the two-dimensional design drawing I drew. Starting from the creation of the character’s face and then the body, some details of clothes and the sense of fat flesh gradually became clear. … Continue reading
Stage1: Character and scene design (Sketchbook)
FMP Sketchbook Considering that I have decided the topic of my FMP and thesis project, so in order to show my personal project more completely, and quickly integrate this project into my internship project. I decided to shelve the animation … Continue reading
Stage0: New thinking and new methods
Generally speaking, this week I got a new understanding of the professional process of the animation industry by familiarizing myself with professional film production 3D characters. Considering that I have to do my FMP and internship at the same time, … Continue reading