Category Archives: Houdini & Lighting
Houdini Tutorial Week 6
The topic of this week is how do we use two different solvers together. We reviewed the previous learning content, also saw some beautiful particles, and then learned some new knowledge points on the basis of previous learning, including using the … Continue reading
Lighting Tutorial Week3 : Image-Based Lighting (IBL) Setup (2)
The full name of “IBL” is “image-based lighint”, which is a method of camouflage global illumination. Using this method can obtain better visual effect and achieve the purpose of real-time rendering One of the ways to achieve this is to … Continue reading
Houdini Tutorial Week 5
This week is going to be all about volumes and smoke, fire or explosion. In Volumes we’ll learn to create and control combustion style simulations in the sparse pyro solver, and then take it further by using PDG to run … Continue reading
Lighting Tutorial Week2 : Image-Based Lighting (IBL) Setup
Part1 Nuke Inspecting the source image files Matching the overall pixel value of the targeted area Separating the HDRI into Hi / Low pass , North / South Dome The benefit in the troop map is that we we can … Continue reading
Houdini Tutorial Week 4
This week we talked about some courses about materials, lighting and rendering, which are similar to the properties of other 3D software, so it’s not difficult to understand. Then I learned about some of Houdini’s own shaders and rendering engine … Continue reading
Houdini Tutorial Week 3
The third week is to do the destruction effect. I try to import the model I made in Maya into Houdini for special effects production. Every session is having access to new content, which really makes me feel very challenging … Continue reading
Houdini Tutorial Week 2
The task of the second week is to start being access to the particle system and start some preview videos. I have been in touch with particles in Maya before, so I know some wind field, gravity and particle properties, … Continue reading
Lighting Tutorial Week1 : Introduction to Lighting in Visual Effect
Part1 Notes The role of lighting TD in VFX Responsibilities Assemble all the CG Assets in the shot from the upstream departments Design and implement lighting setup in shot to meet supervisor’s art direction Create production quality CGI with optimal … Continue reading
Houdini Tutorial Week 1
This is the first time I have come into contact with Houdini. It can even be said that I have never come into contact with other software except Maya. In fact, learning software is not the ultimate goal, but using … Continue reading