Stage18: Texture (2)

These are some of the props and the materials for the scenes. I haven’t put them all out but rather some of the more obvious ones that I have modified.

The trash scenes are as realistic as possible but still a bit cartoony.

Some renderings of the scene. In order to make a clear distinction between the three scenes, the room is mainly warm orange, yellow and black overall, with a clear contrast and a warm light in the dark. The corridor, on the other hand, is yellowish-green, with a more eerie feel. The exterior is brighter, brighter, brighter.

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Stage17: Texture (1)

For the two characters I painted the textures in PS after expanding the UVs in maya. There are colour mapping and bump mapping. Here I have also used the skin sss material to make the skin texture more visible. It’s a bit of a shame I didn’t learn to use the SP paint mapping. Only able to draw patterns on some textures.

And the rendering of the character1. For the rendering I posed them and added props to test the bones.

The rendering of the character2.

Added some material details to the props and clothing. I added some logos and patterns to fit the animation and the identity of the takeaway more closely.

I made a few more minor adjustments after I put them into the scene. Because some colours were too close or not visible enough after lighting. The ones that were not saturated enough I made some more changes so that the characters could match the scene better.

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Thesis7: Results and Findings (1)

Chapter3​

3.1 Narrative and structure​

3.2 Timing and pacing​

3.3 Characters​

3.4 Scenes​

3.5 Color​

3.6 Sound​

3.7 The difference between ironic animation and traditional cartoon animation​

The character of black humour in film (which is similar to irony in animation)

Black humour has a unique aesthetic function and typical aesthetic characteristics, which exist independently of the categories of comedy and tragedy. The aesthetic features and expressions of black humour in literature are also fully applied to cinema, in terms of context, situation, characterisation, narrative mode, and the expression of camera language. The stories presented under black humour use “laughter” to express “sadness”, catharsis with absurdity, and emphasise the use of humour to reveal the various pathologies in society. The charm of black humour films is inseparable from their rich aesthetic connotations.

  I. Creating an unreal and playful context

  Context is the environment in which a linguistic unit appears, and the use of any language is inseparable from context.

  (i) The inverse mix of sound and picture

  Nicholas Angel, a good policeman, is transferred to a remote and quiet town called “Sandford” because he has been ostracised. It’s a town that has never had a bad case, where the people are friendly and caring, but amidst the gentle country music, an unprecedented murder begins, and the tragedy continues to unfold, leading to a foggy mystery of death. Kubrick’s film A Clockwork Orange is the ultimate in the inverse blend of sound and picture, pushing the boundaries of cinema. The nasty and evil protagonist Alex uses Beethoven’s music as a source of motivation for his sadism, and Beethoven’s symphonies mean violence and pornography to him. There is a scene in the film in which he insults Jesus: the scene in which Alex masturbates in a room with four dancing statues of Jesus, a portrait of Beethoven and pornographic pictures, which switch rapidly with the Ode to Joy; this scene is often a hint of the lustful or violent nature of the protagonist. There is also a scene in which Alex dances to beautiful music and sings passionately of violence against the writer’s wife in the “Song in the Rain”. These sounds and images are blended in a strong visual and aural conflict, giving the audience the unique mix of laughter and sadness that is the hallmark of black humour. In the Chinese film “Crazy Stone”, the music of the film is perfectly combined with the unique perspective and rhythm of the film to express the main theme of the film, and the sound and images present a unique and intriguing mood in the confrontation and blending.

  ( 2) Alienated Humanity and Absurd Plot

  Black humour often aims to express the coldness, absurdity, anti-conformity and subversion of traditional aesthetic values of human nature, to show the degradation of human nature and the alienation of emotions, and to highlight the survival of marginal characters. The film “The Devil Comes” uses dark humour to show the deep-seated miserable nature of the little man and his fearlessness in the face of the brutal oppression of the devils. The film’s main characters are mostly pedantic, selfish and cowardly, comical and even pathetic in comparison to the bloodthirsty Japanese, but the film cleverly uses the unique structure of black humour, uncertainty, fragmentation and egolessness, and the humble nature of the film, using the brutal war to stimulate the latent humanity of these small people. In the film, Ma Dashan’s decapitated head smiles eerily in front of the camera, containing epiphany and relief, helplessness and bitterness; and the Japanese hoodwinked singer who goes from cowardly to fearless in an instant, before being brutally murdered. In the film, the transition from the indecency of the past to the fearlessness of the spirit constitutes the complete humanity of the alienation of the black humour film, and this complex transformation of human emotions is expressed in the form of black humour, which is more impactful and shocking and will not be forgotten by the audience after watching it.

  Black humour films often use a cynical attitude to represent the environment, magnify and distort the incongruities between characters, show a perverse relationship between people and objects, and use absurdity to depict the absurdity of the world around and the oppression of individuals by society. The film “Bullfight” is the story of a foolish and cunning man, “Bull Two”, and a Dutch cow. After the entire village is killed by the Japs, the cow becomes Niu Er’s only family, and he tries every means to protect the cow, which has been deified and continues to bring him disaster. After his ordeal, Niu Er puts the bracelet he gave his lover on the cow’s nose and lives a small life with her. There are many other absurd scenarios in the film, and these surreal scenarios reflect the essence of black humour, as the film uses black humour to show how fate plays tricks on the little people and provokes the viewer to reflect on human nature and war. The beauty of the film lies in its highly artistic method of expression. The unreal and playful context it creates contains the disharmony of natural objects, the paradox of human nature, pain and cruelty, alienation and absurdity in a specific social environment, and is an alternative portrayal of social reality.

  The aesthetic meaning created by the unique narrative mode and camera language

  (1) Dissolving narrative

  The narrative of black humor films breaks the pattern commonly used in traditional films, and adopts the reverse negative narrative, using “absurdity” to dissolve “rationality”, “parody” to dissolve “misery”, and “deconstruction” to dissolve “rationality”, using extremely dramatic artistic expressions, transcending time and space, morality, ideas and language habits, breaking with tradition, rejecting customs, and combining contradictory elements with a rational black core.

  In traditional cinema, the protagonist is often a positive figure who is brave and courageous, but in black humour films the hero is often replaced by a lewd and marginal character, and such an eccentric and psychopathic character is ironically referred to as a ‘hero’. Heroism dissolves into absurdity. In Lu Chuan’s The Search for the Gun, Ma Shan, a small-town policeman, loses his gun, which means he loses his dignity as a man and the value and meaning of his life. In the end, the soul that emerges from the main character’s body disappears into the horizon with tears in its eyes and a smile on its face, subtly using black humour to mock the impermanence of life. In a play where all rules are dissolved, the ridiculous and absurd make the state of existence a game, where rationality and classics are repeatedly denied, and where the viewer examines the world we live in and the hidden nature of human beings from a unique aesthetic perspective.

  (ii) The language of the camera

  In the film noir, the clever use of the camera better demonstrates the rhythm of the film, the conflicts, the “sadness” and the “joy” as one and the same, and even combines beautiful shots with cruel and tyrannical scenes.

  In order to express the film’s noir theme, the director often focuses on the expressive power of close-ups, the use of motion shots, the performance of the film’s rhythm, through “flirtation with imitation”, “collage” and other artistic expressions to group shots, with a unique perspective to express the anomalous, anti-logical, incomprehensible and paradoxical plot.

  Kubrick’s film A Clockwork Orange is a typical example of the use of comedy to express tragedy. In the film, Alex dances sultrily and sings the romantic “Song in the Rain” while committing violence against the writer’s wife, The language of the camera subverts the logic of the narrative, using beauty to express violence and shamelessness, giving the audience a visual and psychological impact that is both amusing and infuriating. The Coen brothers’ 2009 film A Serious Man follows an introverted and sullen physics professor through a series of unlucky events, a divorce, a brother’s rebellion and the prospect of having his career ruined by an anonymous letter.

  At Sey’s funeral, the director’s close-ups of his weeping wife, Larry’s unpredictable face, the complimentary eulogies from the institution about Sey’s lack of stinginess, and Judith’s cries of grief at the loss of her lover, make for an endlessly sarcastic picture.

  In 1994, Quentin Tarantino’s “Lowlife” uses a “patchwork” camera language to combine the violence and bloodshed of society with the struggle of the little people. Lu Chuan’s film The Search for the Gun uses black humour to analyse the psychological and existential state of the little man from a new perspective, with elements of suspense, thriller, metaphor and irony, in the style of a surrealist work. It also brings the audience into the anxious and tense atmosphere created by the language of the camera.

  The unique expression of artistic emotions in black humor films

  Film noir is also original in its expression of artistic emotions. It generally takes the marginal characters with extreme psychological angles as the main characters, focusing on their special psychology and the absurd behaviour of the characters in a certain social form, using artistic colours and music that contradicts the atmosphere of the scene to show the scenes of the story and the emotional changes of the characters, so as to set the atmosphere of the film and make the viewer feel the truth in the absurdity, the sadness, resentment and helplessness in the uncontrollable joy, using the comic The seriousness of a real tragedy is dissipated by the comic form.

  The breathtaking “blackness” of the film “Bullfight” always sends a shiver down the spine of the audience. In the darkness of the night, the cow protector is relieved to see his compatriots being killed one by one by the Japs’ mines. In the film, “red” is the colour that brings comfort to Niu Er, the colour of Jiu Er, who repeatedly appears in flashbacks in the film as a reflection of Niu Er’s desperate love, as does her mournful cry. Grey” is used extensively in the film to show Niu Er’s living environment, the grey lifeless sky and the dirty villagers wrapped in grey rags, allowing the audience to experience the hardships of this grey little man’s existence. Huang Jianxin’s “The Black Gun Incident” uses “red” to express the anxiety, and “white” to exaggerate the red colour, using the contrast of warm and cold colours to reflect the contradiction and conflict of the plot.

  The soundtrack of a black humour film is the finishing touch to the film, and its artistic expression is greatly enhanced by its comic and clever soundtrack. The film uses MTV filming techniques, and in order to match the tension and fast pace of the film, a large number of voice-overs are used to introduce the characters or tell what is going to happen. The film starts slowly, and as the audience adjusts to the pace, the characters suddenly come to life one after another, the location, the setting, the characters, the plot, the changing rhythms make the viewer feel curious and tense, and the open-ended ending leaves the viewer with a sense of wonder and a sense of wonder.

  Black humour films are based on the core of “blackness”, with a disintegrating narrative mode and personalized camera language as a means to bring the viewer a unique artistic and emotional experience, narrating modern people’s alternative criticism of human nature and social reality. The development of film noir represents the transcendence and progress of the aesthetic spirit of cinema and the aesthetic consciousness of the viewer, making the artistic expression of cinema increasingly rich.

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Stage16: Scene Modeling and Lighting (2)

The second scene is the corridor, which is relatively small compared to the furnishings in the rooms, and at the entrance to each room I have placed a few small items.

  • Wine bottles and wine frames
  • Rubbish bags
  • Courier boxes
  • Mailboxes
  • Heater
  • Overhead floor lights

This scene has an overall green hue, alternating between yellow and green, which is intended to contrast with the warm yellow inside, where the corridor is relatively cool.

The lighting is also rather ordinary. It is a row of point light sources forming the feel of a light bulb, so that the light created when the door is opened is a harder light, in contrast to the softer light in the house.

The third scene is a lot of tall buildings outside with a truck underneath.

The lighting here is natural sky light, you can adjust the timing of the sunlight to create two different background effects of blue and yellow, I used a blue morning light here which is on the morning side.

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Stage15: Scene Modeling and Lighting (1)

There are three scenes in this fmp project. One main interior scene, in a cramped room, which is where the character spends every day, is full of rubbish, dirty and dimly lit.

For this room I made the following details.

  • A comfortable gaming chair
  • Bags of rubbish piled up all over the room
  • Trash overflowing from the bin
  • Fast food boxes
  • Food cans
  • Computer monitors
  • Dirty bed
  • Piles of delivery boxes

Because I wanted the characters to have a sense of being wrapped in piles of rubbish, I copied many of the same models to create a sense of repetition and clutter. Although the scene looks cartoonish, I added some minimalist, futuristic furniture, such as air conditioners and some appliances. The main colour I wanted to use was orange, so the wooden furniture was more on the warm side, including some of the food packaging.

Regarding the lighting, I mainly created more light sources near the characters’ seats, mainly because I wanted the overall environment to be darker, and then the two computer screens as the main light sources.

I added two light sources to each screen, one to illuminate the main light source for the character, and then I set up a light source to illuminate the screen in the same location to add a fog effect and create a glowing computer effect.The fog-like light effect also adds a sense of haziness to create depth of field.

Then there is a ring of surface light around the main computer, one to create the effect of this computer being in operation, but to illuminate the pile of rubbish on the left. Secondly, there are some unimportant scenes around it, using the position of the light model to add a faint fill light to see the other piles of rubbish.

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Thesis6: Research Methodology (2)

Chapter2 (research methodology) (documentary analysis)

2.1 Analysis of 2D ironic animation

2.1.1 Verbal irony – The Lion King

2.2 Situational irony – Aladdin

2.1.3 Dramatic irony – Alice in Wonderland

2.2 Analyze 3D ironic animation

2.2.1 Verbal irony – Monsters

2.2.2 Situational irony – Ratatouille

2.2.3 Dramatic irony – Zootopia

Finding Nemo

Verbal irony: Mostly Marlin with Dory. I use the clip right after the shark intervention, when they are swimming in the dark. Dory asks if Marlin is her conscience and he uses a bit of verbal irony in his smart reply back. 

Situational irony: Lots of examples, but I use the clip at the beginning when Mr. Ray and Marlin are arguing about who can better watch Nemo so he doesn’t get in trouble. It is during this argument that Nemo is able to wander off and gets into trouble.

Dramatic irony: The dentist office scene when Nemo fakes his death. Not only do we know he’s not dead, but the audience also knows what is really happening in the office versus the people in the waiting room who are thinking it’s the world’s worst cavity drilling.

Monsters

Verbal irony: Roz speaking to Mike. Mike is about to go on a date but doesn’t have his paperwork. Roz sarcastically mentions she’s sure he’s submitted his paperwork before leaving work for the day. The comments continue but her dry tone makes it clear she’s being ironic and not sincere. 

Situational irony: The whole concept of the movie with monsters afraid of little kids. I like to show the opening scene. My students act like they are annoyed watching the “kids’” movie, but they always laugh when the fake little boy shoots up in bed and the monster freaks out. 

Dramatic irony: Sullivan thinks Boo is in the trash compactor, but really she fell out of the trash can and toddled off. Sullivan has all sorts of funny reactions watching the different parts of the compactor smashing up the trash.

Frozen  

Verbal irony: Olaf is just coming out of the woods after being chased by the monster Elsa created in her castle. When the monster comes into view, Olaf calls him Marshmallow even though he is anything but sweet and fluffy.

Situational irony: There are a few examples, but I go with Olaf loving the summer time. There’s something very comical about the song and dance he does.

Situational irony: If your students aren’t the type to enjoy song and dance, there is the scene where they are approaching the castle and Olaf comments how he is sure Elsa is really sweet and wouldn’t hurt anyone. At the same time, he runs into one of the pointing icicles surrounding the castle and impales himself.

Dramatic irony: We know Elsa has powers and Anna does not. I show the clip after the parents died and both sisters were back-to-back at the door. Elsa’s side was full of ice and snow. I was worried the students would revolt if I played the song about building a snowman.

Toy Story

Dramatic irony: Again, the whole movie with the toys being alive and none of the humans knowing it. I showed the quick clip of the beginning where Andy throws Woody on the bed and leaves, and all of the toys start to get up once the coast is clear.

Dramatic irony: Another favorite of mine is with Buzz’s arm. Woody is trying to convince everyone Buzz is okay and that they are friends now so the toys will save Woody and Buzz from the neighbor, Sid. From Sid’s window Woody is shaking Buzz’s hand (his arm broke off when Buzz tried to fly) while Buzz is actually on the floor away from the window completely. The toys are convinced but then Woody accidentally moves the arm so that the toys can see it is not connected to Buzz anymore. The dinosaur vomits off to the side thinking Woody killed Buzz.

Aladdin

This is a great example to use as an assessment to see if students get the different types of irony because it has all three in a very brief clip. It also is a great example for how irony helps develop theme.

Verbal irony: Jasmine has just snuck out of the castle and meets Aladdin who is taking her up to his sleeping quarters. He pulls back the curtain to show the palace and talks about how great it is, and Jasmine says, “Oh, it’s wonderful all right,” and we can clearly tell from her body language and tone (and since she just ran away) she does not mean it. It’s further elaborated when she lists all the things she hates about the palace.

Situational irony: In this same scene both characters complain about being trapped. Jasmine feels trapped living the rich, palace life; Aladdin feels trapped since he is poor and has no opportunities. (This is a perfect example of irony contributing to theme since part of the theme in Aladdin is about how we shouldn’t be greedy and how money can’t buy happiness)

Dramatic irony: We know who Jasmine really is, but obviously Aladdin does not.

The Incredibles

Situational irony: The opening scene where Mr. Incredible gets sued for hurting someone while saving that person’s life. We also see the setup of the future irony where his arch enemy is Buddy, his former number-one fan.

Foreshadowing: There is a bit of foreshadowing in this scene as well since we see Buddy’s reaction and facial expression when Mr. Incredible scolds him. It hints at his future evil attitude towards superheroes in general and Mr. Incredible in particular.

The Lorax

Satire: The opening scene where everyone is happy to have only technology and no actual nature. One kid swims and turns green, but is still smiling; a man drives a giant car; a tree needs dozens of batteries to operate. And because of all this, everyone needs to buy clean air for their houses. I play the clip for the visual, but the song is really quick so I give my students a copy of the transcript as well for them to reference. The social commentary here being that we need to nix the technology and get back to nature.

Situational irony: In the same scene as above, the most powerful man in the city is also the smallest.

Cars

Literary Foil: Lightening McQueen is very serious and only thinks about racing. Racing is his life. He has no friends and he has no fun. Mater only likes fun and is very laid back. The foil for the two is apparent in the cow tipping scene.

Snow White’s Apple – Snow White and the Seven Dwarves

The apple that puts Snow White into a deep sleep is dramatic irony, because the audience knows that the Wicked Stepmother cursed the apple, but Snow White does not.

Remy – Ratatouille

The very idea of having a Rat in a kitchen is gross to some people, so Disney making an ironic movie about a rat that just happens to be a master chef makes it one of the most ironic movies of all.

Mufasa’s Death – The Lion King

Throughout the entire movie, Simba skulks around the Savannah and thinks that he is the direct cause of Mufasa’s death, when in reality Scar, who is now taking care of him, is the one who killed Mufasa.

Monster’s Inc.

The entire plot of the movie is very ironic. Monster’s Inc. is a corporation run by monsters, their job being to scare children, when in reality they are the ones that are constantly afraid of the children.

Hercules and the Magic Potion – Hercules

Another case of dramatic irony is when Hercules does not drink every last drop of the magic potion, while the audience and his sidekicks do know. Hades then underestimates him, and Hercules is able to win.

Belle and Gaston – Beauty and the Beast

In the movie, Gaston wants to marry Belle, but she says that she doesn’t deserve him. In reality, the audience knows that he is the one that does not deserve her.

Eric Looking for Love – The Little Mermaid

Eric was saved from a shipwreck by Ariel, and she fell in love with him immediately. She asks Ursula to give her legs so that she can go find him, and has to give her voice to Ursula in return. However, without her voice, Eric does not recognize her and still searches for his love.

Mulan’s Gender – Mulan

The movie Mulan is one of the under looked Disney masterpieces and a great lesson for tragic irony. The audience knows that Mulan is a woman, while the rest of the other men in the military do not.

Royal Matrimony – Sleeping Beauty

When Prince Phillip meets Briar Rose, he wants to marry her but can’t because his father won’t let him marry a commoner. However, the audience already knows who Briar Rose really is (a princess), so we know that they can.

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Stage14: Storyboard

Storyboard and layout

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Stage13: Rig Character

Part1 Modifications of the model

Before binding, I sorted out the outline view and hierarchical relationship, and then I made the body complete for better binding.

The problem I had with this part was the wiring, as there are more lines on the head and relatively few on the rest of the body. So I wired it by squeezing out a loop of wire and then connecting it, mainly using the command of append to polygon and the target weld.

It took me a long time to sort out the three sides, as I had to try to keep the four sides so that there would not be some folds when I bound them.

Make sure that the four sides of the neck are connected to the body.

Then I found that my eyebrows were too low, which means I didn’t leave enough space and lines for the extrusion of my eyebrows. So I readjusted the pentagonal point to ensure its position in the middle of the eyebrows.

After completing the model I found that there was a lot of modeling overkill in showing the clothes so I started modifying the body model again. The points I wanted to highlight were: the belly which was not fully covered by the dress, the part of the buttocks which was exposed between the dress and the trousers, the hunchback, the thicker neck and the thicker back.

Part2 Character rig

Then I organized the outline view and the naming so that it is more conducive to do the steps of binding and look clearer and clearer.

After the skeleton has been positioned on the body for the first time there are actually still some problems, but they can still be modified subsequently without looking at it so closely before the binding is done. During the creation of the editor it is likely that problems will be found so it is always necessary to rebuild. The Toggle Fit/ADV command allows you to revert back to half the skeleton, then reposition it and rebuild Advanced Skeleton.

You can see that I have been adjusting the position of the bone point and the shape of the controller.

Overall or individual adjustment

Skin

Mirror skin

I tried to bind my legs like binding my arms.

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Thesis5: Research Methodology (1)

Chapter2 (research methodology) (documentary analysis)

2.1 Analysis of 2D ironic animation

2.1.1 Verbal irony – The Lion King

2.2 Situational irony – Aladdin

2.1.3 Dramatic irony – Alice in Wonderland

2.2 Analyze 3D ironic animation

2.2.1 Verbal irony – Monsters

2.2.2 Situational irony – Ratatouille

2.2.3 Dramatic irony – Zootopia

My first vivid memory of a jarring cinematic animation shot was of Carl Fredricksen, sitting alone at a chapel after Ellie’s funeral, grasping a blue balloon. Up (2009) was many people’s first experience of stunned silence in the theater, but also an important lesson in letting go, embracing the unknown, and accepting that life goes on. Animation, although likely designed to attract younger audiences, brings nuanced messages that embrace human faults, some so subtle that only mature audience members can detect them.  

Animated films have become a masterful medium in disguise: a portrayal of ugly reality embedded in optimism, a hopeful message in a moment of subtle bleakness, or a downright celebration of an oppressed history. Disney and DreamWorks churn out movie after movie, attracting children and adults alike not only through their spectacular 3D animation advancements, but also their uncanny ability to appeal to a progressive—and often self-congratulatory—audience.  

The latter is what Mihaela Mihailova, University of Michigan film professor, criticized last Friday in her talk, titled “Computer-Generated Ideology: The Neoliberal Multi-Verse of Contemporary US Studio Animation,” which is part of the annual Hannah Frank Memorial Lecture series. She argued that animation has succumbed so much to a liberal progressivism that, along the way, it has become the very thing it swore to overcome: an advocate for the conservative status quo. In the spirit of Hannah Frank, Mihailova’s talk was compelling and her criticisms intriguing. That said, I cannot help but be skeptical about the limits of her analysis of modern animation and its ironic tension between progressivism and conservatism. 

After briefly reflecting on Frank’s impact in the world of cinema studies, including her signature frame-by-frame cartoon analysis, Mihailova then analyzed the underlying hypocrisy in the political commentaries of modern day 3-D animated movies. She began with Zootopia (2016), which Mihailova jokingly remarks is “blatantly engineered for maximum wokeness.” At face value, it is the story of a stereotypically weak female character (Judy Hopps) who shatters the glass ceiling, condemns racist generalizations, and celebrates diversity despite prejudices. It is seemingly the perfect concoction in accordance with the movement of #BlackLivesMatter. However, even at the movie’s triumphant, hopeful resolution, Mihailova suggests that nobody in the city of Zootopia has quite learned anything from the plot’s conflict (i.e. the predator animals suddenly going “savage” due to a chemical weapon), and this disturbing ending only furthers the prejudiced agenda of our own world.  

Judy, for instance, obstructs justice as a means to an end, such as blackmailing Nick Wilde via tax evasion without his consent, or collaborating with a mafia boss to solve her case. Rather than being condemned for breaching the limits of her jurisdiction, she is instead praised for her daring actions. Consequently, there is no recognition of the injustice within the system itself. Mihailova disapproves of this systematic bias, for while xenophobia could have been properly addressed by examining faults in the police force, it instead glorifies a counterproductive rallying cry to support an institutional violence that runs on discrimination… as long as it serves “just” ends. Zootopia is an accumulation of the many ironies in the American government, and it fails to call for a political transformation that genuine progressivism would demand. Essentially, Mihailova argues, Zootopia is a Blue Lives Matter movie, a claim bolstered by the fact that white men dominated the production. 

Mihailova then discussed the How to Train Your Dragon (HTTYD) trilogy (2010–19), which she believes has an admittedly heartwarming conclusion, but is nonetheless as disturbing as that of Zootopia. Although HTTYD could certainly be read as a message for wildlife conservation efforts or disability advocacy, Mihailova sees an underlying imperialist sentiment: The protagonist Hiccup is a Viking and conqueror, who has discovered the exploitable weaponry behind dragons’ fire and flight, and hence enslaves this other species to boost his power and the glory of his Nordic heritage. HTTYD was a startling parallel to a militaristic fantasy of American political hegemony, coming out in theaters when U.S. military spending increased exponentially.  

Even when Hiccup finally lets his dragon Toothless go in the third installment of the trilogy, it comes across as a testament to the false hopes of nuclear disarmament, couched in faintly xenophobic terms. Is it not concerning, Mihailova questions, that the villain who seeks to siege Toothless is Drago Bludvist from the South, a man with dreadlocks, dark skin, and an intentionally “exotic” barbarity? And the group that seeks to defend Toothless is the representation of the white man, who feels a responsibility to not hand a powerful weapon over to a group they believe should not handle its power? That they would rather let Toothless hide forever in a Hidden World, where he would remain (and proliferate) until humans are ready to see him and the other dragons again? To Mihailova, HTTYD is a continuation of America’s imperial desires to conquer, which birthed our God complex in the creation and limitation of our nuclear technology.  

The final segment of Mihailova’s lecture focused on Frozen II (2019), in which she argued that indigenous cultures were glamorized for the white audience in a way that erases white guilt. Kristoff’s reindeer dress, the Norwegian chant, the Water Spirit—all of them carry some legacy from the Sami tribe in Norway, yet these cultural ties were ignored in the first movie, only to be hinted at in the second because of a signed contract. And if they were clearly featured in the film, Mihailova suggests, it was an exploitation of the exotic. The retcon of Elsa and Anna’s heritage is irrelevant until it conveniently helps Elsa in her journey: It is an instrument politically abused to save Elsa’s life, to have the royal sisters unanimously accepted into the Northuldra tribe, and to promote Elsa to a position not dissimilar to a shaman. If Disney truly wished to describe the mass genocide of native peoples, wouldn’t the dam, destroyed as the symbol of prejudice, have swept away Arendelle altogether? Or, at least, wouldn’t a more perfect “bridge” between two peoples be the inclusion of the Northuldra people in a newly-constructed Arendelle’s politics? Instead, we have Elsa as a white savior, and Arendelle basically unaffected.  

And what of the violent, racist past of Arendelle? Its legacy exists through Lieutenant Mattias, the (only) Black person in the movie. He is thrown into the movie for the sake of diversity—a half-assed tokenism by Disney producers. Crucially, considering that a Black man must bear the white man’s guilt, American genocide is displaced from the perpetrators, instead pinning the burden of its history on an equally oppressed people. Mihailova is cynical, asking how this is even politically correct. She then concluded her talk, insisting that indigenous culture is only mentioned when it benefits one’s personal gains—a far cry from what progressivism should be—and white Hollywood is still afraid of fully exposing the worst of humanity’s past.The lecture then moved to a Q&A section. The question that struck me personally was of the pedagogical nature of animated movies, in which the asker inquired about whether these conservative ideologies are merely an unpredictable byproduct of an educative experience. It brings into light a classical Barthesian aspect that Mihailova did not touch in her lecture (understandably due to time constraints): the reaction from the general audience, and not film critics or scholars of cinematic analysis. Mihailova left it, naturally, up to the audience to decide, hinting that the convolutedness of modern animation pushes animation away from reliance on fairy-tale fantasies and grounds it in a reality mimicking ours. All in all, it goes back to how appealing a certain story will be to a general audience, in comparison to similarly designed films.  

This lecture on ideology in cinema was the spiciest, yet most fascinating talk I listened to regarding the future of the film industry. Perhaps I disagree in some aspects of her analysis, but it truly captured the spirit of why we movie fanatics drag ourselves to the theater religiously, project these movies at Doc Films, or even rip a movie apart in our reviews: They tell us something about our own world, intentionally or not, and demand for our awareness of their nuances underneath their progressive campaigns. 

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Stage12: Rig Learning (7) — Stretcher

This is a prop binding, a new area but my superiors told me to do it independently, unlike the role the weight of this object needs to think about exactly where it can move and how it should move.

This did not take a lot of my time, but I think a long time.

First create the locators on the two sticks of the stretcher. one in the middle and two in each of the two sections. Then mirror the left and right and name them.

The controllers on the two sticks need to be P’d to the middle bone point. The present effect can then be achieved. Similarly the left and right controllers and bones have to be mirrored. These are the usual operations now.

The panels between need to be created as a panel and then copied through the weights. Create 5 locators in the middle.

The weights on both sides need to be painted like this. That is the two sticks are fully weighted and then the rest smooth.

Then a copy of the middle part of the object is then brushed with the weights of the 5 bone points.

The weights are automatically generated like this at the beginning.

Then I do a re-weighting of each section.
Making sure that each section is the heaviest weight at the bone point.

I added two more lines in the hope that the weights would be softer.

First I fixed the two sides, that is, I gave them all the weights.

Then divide it a little bit between the 5 sections to make the weight softer.
Then slowly go about drawing the weights.

Then give the weight of the face piece to the original object.

Finally, the weights of the two parts are combined. Use blendshape and the weights of the blendshape are the latter.

Finishing the outline view.

The final result.

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